Platfrogger Gameplay Trailer
Platfrogger is a solo project created in Unreal Engine 5. This game features classic mechanics that you would see in games like Super Mario Bros. (NES Style). I created this in my final year at Staffordshire University for my portfolio module. We had to create a portfolio piece. I decided on this game as it is very different to my other projects, showing that I can create a wider variety of games.
Game High Concept
Platfrogger is a 2D game where the aim is to reach the end of each level whilst avoiding enemies and traps. There are 2 levels, an outside level and an underground level. The underground level features the boss at the end.
Game Description
Platfrogger is a 2D side-scroller game where the player must avoid enemies and different traps to reach the end of the two levels. They need to collect a certain amount of coins and collect all three large bonus coins to complete a level.
This game includes Bears, Oozes, Bees, and a Minotaur. The way the enemies are killed follow the same rules as Super Mario Bros, you have to jump on their heads. In the second level, there are fireballs that jump up from the lava that the player must avoid to stay alive.
There are a few traps in this game that the player must look out for. The main ones are the gaps in the world in level 1 and the lava pits in level 2. There are some smaller traps, such as spikes that the player must avoid.
Game Highlights (What I Worked On)
Characters
The player character has three animations on it, jump, land, and walk.
The enemies have four animations each, they all have walk/fly, death, hurt, and attack.
This game uses Unreal Engine 5's paper sprites system for the characters.
Level Design
There is two levels in this game with a boss room at the end. These are inspired by Super Mario in the sense that at the start of the world the player is in a green area, and at the end of the world they are in a dungeon-like area.
To make the levels I use tile maps with the Tile Map tool in Unreal Engine 5.
Traps
The player loses 10 health points when they come in contact with the spike traps and the fireball traps. When the player falls through the world or in lava, they will lose all of their health instantly and will respawn at the start of the level or at a checkpoint.