TABULA PUBLISHERS

Professional Projects

Lunaris
Company - Segritude Games
Role - Lead Game Designer
Lunaris is an open-world multiplayer game with vibrant graphics and immersive gameplay, where survival and exploration are key.
Team Size - 50+
Date - May 2024 - May 2025
Engine - Unreal Engine 5
What I Worked on:
- Create Games Design Document
- Create Mechanic Diagrams
- Balancing
- Develop Engaging Game Concepts and Mechanics

Astro Csaba
Company - Bulldog Studios
Role - Gameplay Programmer
A group of space pirates raid an organic space ship full of artifacts with the intent of stealing as much valuable but dangerous loot as possible, all in a span of 30 minutes.
Team Size - 15
Date - January - March 2024 (8 Week Internship)
Engine - Unreal Engine 5
What I Worked on:
- Designed and Developed all UI (Menus, Inventory System, HUD, Health, Hotbar, Settings, etc.)

Mental Block
Company - Bulldog Studios
Role - Lead Gameplay Developer
A Sokoban-inspired puzzle game where players navigate diverse environments to become top infiltration robots. With a hundred campaign levels and a level editor, it offers endless challenges.
Team Size - 30
Date - June - July 2023 (6 Week Internship)
Engine - Unreal Engine 5
What I Worked on:
- Developed all Hazards, Obstacles, and Push Block Mechanics
- Designed and Developed all UI
Solo Projects

Escape Nexus
Role - Game Designer and Developer
An escape room game with a Casino themed room. Players have 90 minutes to escape this room by solving casino themed puzzles.
Team Size - SOLO
Date - 9th November 2024 - 19th January 2025
Engine - Unreal Engine 5
What I Worked on:
- Game Design and Development
- UI/UX Design and Development
- Programming
- UI Art
- Level Design

A Plug's Life
Role - Game Designer and Developer
The aim of A Plug's Life is to find all of the sockets for each plug by navigating the room and doing some plug parkour, all before the timer runs out.
Team Size - SOLO
Date - April 26th 2024 - April 29th 2024
Engine - Unreal Engine 5
Game Jam - Mini Jam 157 - Electric ('On A Timer' Limitation)
What I Worked on:
- Games Design and Development
- Programming
- Level Design
- UI/UX Design and Development
- AI Design and Development
University Projects

Wizard Takeover
Role - Game Designer and Developer
Wizard Takeover is an adventure game driven by quests, dialogue, and exploration. It tells the story of a person who lives in a town where a Wizard has taken control.
Team Size - SOLO
Date - September 2022 - June 2023
Engine - Unreal Engine 5
Awards - 2 Game Republic Award Nominations (Games Design and Games Tech), Staffordshire University GradEx Nomination (Games Design)
What I Worked on:
- Game Design and Development
- Programming
- Level Design
- VFX Design and Development
- UI/UX Design and Development
- Narratology
- Quest Design
- Cutscenes
- AI Design and Development
- Game Design Document Creation

Platfrogger
Role - Game Designer and Developer
Platfrogger is a 2D game where the aim is to reach the end of each level whilst avoiding enemies and traps.
Team Size - SOLO
Date - April 2023 - May 2023
Engine - Unreal Engine 5
What I Worked on:
- Game Design and Development
- Programming
- Level Design
- VFX Design and Development
- UI/UX Design and Development
- AI Design and Development

AI-ppliance Defiance
Roles - Lead Game Developer, Lead UI Developer, Lead Animator
The aim of AI-ppliance Defiance is to reach the final boss and release its AI Brain Chip into space by finding weapons to defeat appliances and fix generators to stay alive.
Team Size - 20
Date - January 2023 - February 2023
Engine - Unreal Engine 5
What I Worked on:
- UI/UX Design and Development
- Environmental Mechanic Development
- Animation Implementation
- Cutscene Creation
- VFX Design and Development
- Narratology
- Dialogue Creation

Escape From Dreadmoor Manor
This is a horror Escape Room game where the player must solve puzzles in three different rooms to escape from a Victorian Manor.
Team Size - SOLO
Date - March 2023 - April 2023
Engine - Unreal Engine 5
What I Worked on:
- Game Design and Development
- UI/UX Design and Development
- Programming
- Audio Design
- Level Design

LEGO Rick and Morty: Revenge of the Meeseeks
The aim of LEGO Rick and Morty: Revenge of the Meeseeks is to build Rick's space cruiser to reach the giant Meeseeks Box where the player must defeat multiple Mr Meeseeks and a one using Rick's Portal Gun and Morty's Laser Gun.
Team Size - SOLO
Date - September 2022 - December 2022
Engine - Unreal Engine 5
What I Worked on:
- Games Design and Development
- Programming
- Level Design
- UI/UX Design and Development
- AI Design and Development
- 3D Modelling (Portal Gun and Laser Gun)
- Texturing (Characters)