My name is Callum Brownsmith and I am a Game Designer and Technical Designer.

I have been making games for
6 years since the age of 16 and I have loved every second of it. Whether it be the planning, actual development in engine, the problem solving, or even testing the final product, every part has a milestone that I always look forward to reaching.

Outside of work, I am a gamer and also enjoy running.

Skills

  • Game Design

  • Level Design

  • UE4/UE5 Blueprints

  • Visual Scripting

  • Iterative Design Process

  • Thorough Testing

  • Creation of Design Documents

  • Microsoft Office

  • Adobe Creative Suite

  • 3D Modelling in 3DS Max

  • GitHub Source Control

  • 2D Game Development in Construct 3

Characteristics

  • Clear Communicator

  • Quick Learner

  • Motivated

  • Team Player

  • Considerate

  • Organised

  • Keen to Develop and Grow

  • Adaptable

  • Perfectionist

  • Patient

Experience (Most Recent First)

  • Lead Game Designer at Segritude Games

  • Lead UI/UX Developer for a Graduate Internship at Bulldog Studios

  • Lead Gameplay Developer and Lead UI/UX Developer at Bulldog Studios

  • Co-Lead Programmer/Lead Animator/Lead UI-UX Designer and Developer for a Senior Collaborative Project at Staffordshire University

  • Lead UI/UX Designer and Developer for a Junior Collaborative Project at Staffordshire University

Projects - Professional

Lunaris
Lead Game Designer at Segritude Games

Lunaris is an open-world multiplayer game with vibrant graphics and immersive gameplay, where survival and exploration are key.

  • Team Size: 50+

  • ​Date: May 2024 - Present

  • Engine: Unreal Engine 5

What I Worked On:

  • Create Games Design Document

  • Create Diagrams

  • Balancing

  • Develop Engaging Game Concepts and Mechanics

Astro Csaba
Gameplay Programmer at Bulldog Studios

A group of space pirates raid an organic space ship full of artifacts with the intent of stealing as much valuable but dangerous loot as possible, all in a span of 30 minutes.

  • Team Size: 15

  • Engine: Unreal Engine 5

  • ​Date: January - March 2024 (8 Week Internship)

What I Worked On:

  • Designed and Developed all UI for the game (Menus, Inventory System, HUD, Health, Hotbar, Settings, etc.)

Mental Block
Lead Gameplay Developer at Bulldog Studios

A Sokoban-inspired puzzle game where players navigate diverse environments to become top infiltration robots. With a hundred campaign levels and a level editor, it offers endless challenges.

Team Size: 30

  • Engine: Unreal Engine 5

  • ​Date: June - July 2023 (6 Week Internship)

  • ​Awards: TIGA Award Nomination for Best Puzzle Game

What I Worked On:

  • Developed all Hazards, Obstacles, and Push Block Mechanics

  • ​Designed and Developed all UI for the game

Projects - Solo

A Plug’s Life
Game Designer and Developer

The aim of A Plug's Life is to find all of the sockets for each plug by navigating the room and doing some plug parkour, all before the timer runs out.

  • Team Size: SOLO

  • Engine: Unreal Engine 5

  • ​Date: April 26th 2024 - April 29th 2024

  • Game Jam: Mini Jam 157 - Electric ('On A Timer' Limitation)

What I Worked On:

  • Game Design

  • Game Development

  • Programming

  • UI/UX Design/Development

  • AI Design/Development

Projects - University

Wizard Takeover
Game Designer and Developer

Wizard Takeover is an adventure game driven by quests, dialogue, and exploration. It tells the story of a person who lives in a town where a Wizard has taken control.

  • Team Size: SOLO

  • Engine: Unreal Engine 5

  • ​Date: September 2022 - June 2023

  • Awards: 2 Game Republic Award Nominations (Games Design and Games Tech), Staffordshire University GradEx Nomination (Games Design)

What I Worked On:

  • Game Design

  • Game Development/Programming

  • VFX Design

  • Level Design

  • UI/UX Design/Development

  • Narratology,

    Quest Design

  • Cutscenes

  • AI Design/Development

Platfrogger
Game Designer and Developer

Platfrogger is a 2D game where the aim is to reach the end of each level whilst avoiding enemies and traps.

  • Team Size: SOLO

  • Engine: Unreal Engine 5

  • ​Date: April 2023 - May 2023

What I Worked On:

  • Game Design

  • Game Development

  • Programming

  • Level Design

  • UI Design

  • UI Development

  • VFX Design

  • AI Design

  • AI Programming

AI-ppliance Defiance
Lead Game Developer
Lead UI Developer

The aim of AI-ppliance Defiance is to reach the final boss and release its AI Brain Chip into space by finding weapons to defeat appliances and fix generators to stay alive.

  • Team Size: 20

  • Engine: Unreal Engine 5

  • ​Date: January 2023 - February 2023

What I Worked On:

  • All UI, including Main Menu, Pause Menu, Credits, and HUD

  • I was lead animator, I was in charge of the junior animator and then implementing all of the animations in animation blueprints

  • ​I made all of the cutscenes in Unreal Engine's sequencer

  • I made all of the particle systems for the game

  • I was a gameplay programmer mainly focused on dialogue and environment blueprints

Escape from Dreadmoor
Manor
Game Designer and Developer

This is a horror Escape Room game where the player must solve puzzles in three different rooms to escape from a Victorian Manor.

  • Team Size: SOLO

  • Engine: Unreal Engine 5

  • ​Date: March 2023 - April 2023

What I Worked On:

  • Game Design

  • Game Development/Programming

  • Level Design

  • UI Design/Development

  • Audio Design

LEGO Rick and Morty:
Revenge of the Meeseeks
Game Designer and Developer

The aim of LEGO Rick and Morty: Revenge of the Meeseeks is to build Rick's space cruiser to reach the giant Meeseeks Box where the player must defeat multiple Mr Meeseeks and a one using Rick's Portal Gun and Morty's Laser Gun.

  • Team Size: SOLO

  • Engine: Unreal Engine 5

  • ​Date: September 2022 - December 2022

What I Worked On:

  • Game Design

  • Game Development/Programming

  • Level Design

  • UI Design/Development

  • 3D Modelling (Portal Gun and Laser Gun)

  • Texturing (Characters)

  • AI Design/Development