My name is Callum Brownsmith and I am a Game Designer and Technical Designer.
I have been making games for 6 years since the age of 16 and I have loved every second of it. Whether it be the planning, actual development in engine, the problem solving, or even testing the final product, every part has a milestone that I always look forward to reaching.
Outside of work, I am a gamer and also enjoy running.
Skills
Game Design
Level Design
UE4/UE5 Blueprints
Visual Scripting
Iterative Design Process
Thorough Testing
Creation of Design Documents
Microsoft Office
Adobe Creative Suite
3D Modelling in 3DS Max
GitHub Source Control
2D Game Development in Construct 3
Characteristics
Clear Communicator
Quick Learner
Motivated
Team Player
Considerate
Organised
Keen to Develop and Grow
Adaptable
Perfectionist
Patient
Experience (Most Recent First)
Lead Game Designer at Segritude Games
Lead UI/UX Developer for a Graduate Internship at Bulldog Studios
Lead Gameplay Developer and Lead UI/UX Developer at Bulldog Studios
Co-Lead Programmer/Lead Animator/Lead UI-UX Designer and Developer for a Senior Collaborative Project at Staffordshire University
Lead UI/UX Designer and Developer for a Junior Collaborative Project at Staffordshire University
Projects - Professional
Lunaris
Lead Game Designer at Segritude Games
Lunaris is an open-world multiplayer game with vibrant graphics and immersive gameplay, where survival and exploration are key.
Team Size: 50+
Date: May 2024 - Present
Engine: Unreal Engine 5
What I Worked On:
Create Games Design Document
Create Diagrams
Balancing
Develop Engaging Game Concepts and Mechanics
Astro Csaba
Gameplay Programmer at Bulldog Studios
A group of space pirates raid an organic space ship full of artifacts with the intent of stealing as much valuable but dangerous loot as possible, all in a span of 30 minutes.
Team Size: 15
Engine: Unreal Engine 5
Date: January - March 2024 (8 Week Internship)
What I Worked On:
Designed and Developed all UI for the game (Menus, Inventory System, HUD, Health, Hotbar, Settings, etc.)
Mental Block
Lead Gameplay Developer at Bulldog Studios
A Sokoban-inspired puzzle game where players navigate diverse environments to become top infiltration robots. With a hundred campaign levels and a level editor, it offers endless challenges.
Team Size: 30
Engine: Unreal Engine 5
Date: June - July 2023 (6 Week Internship)
Awards: TIGA Award Nomination for Best Puzzle Game
What I Worked On:
Developed all Hazards, Obstacles, and Push Block Mechanics
Designed and Developed all UI for the game
Projects - Solo
A Plug’s Life
Game Designer and Developer
The aim of A Plug's Life is to find all of the sockets for each plug by navigating the room and doing some plug parkour, all before the timer runs out.
Team Size: SOLO
Engine: Unreal Engine 5
Date: April 26th 2024 - April 29th 2024
Game Jam: Mini Jam 157 - Electric ('On A Timer' Limitation)
What I Worked On:
Game Design
Game Development
Programming
UI/UX Design/Development
AI Design/Development
Projects - University
Wizard Takeover
Game Designer and Developer
Wizard Takeover is an adventure game driven by quests, dialogue, and exploration. It tells the story of a person who lives in a town where a Wizard has taken control.
Team Size: SOLO
Engine: Unreal Engine 5
Date: September 2022 - June 2023
Awards: 2 Game Republic Award Nominations (Games Design and Games Tech), Staffordshire University GradEx Nomination (Games Design)
What I Worked On:
Game Design
Game Development/Programming
VFX Design
Level Design
UI/UX Design/Development
Narratology,
Quest Design
Cutscenes
AI Design/Development
Platfrogger
Game Designer and Developer
Platfrogger is a 2D game where the aim is to reach the end of each level whilst avoiding enemies and traps.
Team Size: SOLO
Engine: Unreal Engine 5
Date: April 2023 - May 2023
What I Worked On:
Game Design
Game Development
Programming
Level Design
UI Design
UI Development
VFX Design
AI Design
AI Programming
AI-ppliance Defiance
Lead Game Developer
Lead UI Developer
The aim of AI-ppliance Defiance is to reach the final boss and release its AI Brain Chip into space by finding weapons to defeat appliances and fix generators to stay alive.
Team Size: 20
Engine: Unreal Engine 5
Date: January 2023 - February 2023
What I Worked On:
All UI, including Main Menu, Pause Menu, Credits, and HUD
I was lead animator, I was in charge of the junior animator and then implementing all of the animations in animation blueprints
I made all of the cutscenes in Unreal Engine's sequencer
I made all of the particle systems for the game
I was a gameplay programmer mainly focused on dialogue and environment blueprints
Escape from Dreadmoor
Manor
Game Designer and Developer
This is a horror Escape Room game where the player must solve puzzles in three different rooms to escape from a Victorian Manor.
Team Size: SOLO
Engine: Unreal Engine 5
Date: March 2023 - April 2023
What I Worked On:
Game Design
Game Development/Programming
Level Design
UI Design/Development
Audio Design
LEGO Rick and Morty:
Revenge of the Meeseeks
Game Designer and Developer
The aim of LEGO Rick and Morty: Revenge of the Meeseeks is to build Rick's space cruiser to reach the giant Meeseeks Box where the player must defeat multiple Mr Meeseeks and a one using Rick's Portal Gun and Morty's Laser Gun.
Team Size: SOLO
Engine: Unreal Engine 5
Date: September 2022 - December 2022
What I Worked On:
Game Design
Game Development/Programming
Level Design
UI Design/Development
3D Modelling (Portal Gun and Laser Gun)
Texturing (Characters)
AI Design/Development